Learning Design & STEAM

Curriculum, instructional design, and STEAM education that hold up in practice.

Greg designs curriculum and learning experiences across STEAM, maker education, and AI literacy, with particular care for project based learning and neurodivergent learners.

What this is

Instructional design grounded in project based, constructivist methods and measurable outcomes. Greg builds curriculum that teachers can run and learners can use, from single workshops to full program architecture.

Who it is for

Schools, makerspaces, nonprofits, community programs, and organizations building STEAM, maker, or AI literacy offerings, including programs that serve neurodivergent students.

Problems Greg can help solve

A program that needs a coherent, teachable curriculum. A maker or STEAM offering that needs structure and sequence. A workshop series that needs to move learners from interest to real capability.

Evidence

Verified teaching and design.

Greg designed and launched TechShop's STEAM program, adopted across multiple locations nationwide, and co designed TechShop Inside, a mobile makerspace for underserved communities. He ran Maker Mart Academy youth STEAM programming, served as Lead Educator for the Next Generation Scholars Summer Academy at The Branson School in 2024, and teaches AI literacy to youth at the Boys and Girls Club of San Francisco. He holds a Master of Arts in Teaching and a B.A. in Interactive Multimedia, both with Honors, from Columbia College Chicago.

Related

Where this connects.

TechShop STEAM and Maker Education

The flagship STEAM program and mobile makerspace work, in detail.

Case study
Read the case study

Local Maker Mart

The nonprofit arts and maker hub and its youth academy.

Case study
Read the case study

Contact

Building a curriculum, workshop, or STEAM program?

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